Badminton is a indoor game played and enjoyed across the world, however learning the rules is important to know more about the game and be a great player.

Learning the rule of the badminton game is a great advantage for any players for example you can gain from the unfair points done by the opponents.

There are many areas in badminton where the rule of the game is applicable. We will go one by one and deal thoroughly with each area so that the rules are well clear and understood by every person.

The objective of game is to hit the shuttlecock over the net and have it land in the designated court areas. If your opponent manages to return the shuttlecock then a rally occurs. If you win this rally i.e. force your opponent to hit the shuttlecock out or into the net then you win a point. You are required to win 21 points to win a set with most matches being best of 3 sets. Points can be won on either serve. Also the game can be played between two players or 4 players ie singles or doubles.

  1. COURT
  2. SHUTTLE
  3. RACKET
  4. TOSS
  5. SCORING
  6. CHANGE OF ENDS
  7. SERVICE
  8. SINGLES
  9. DOUBLES
  10. FAULTS

 

  1. Court Rules
    • Every court shall be rectangle shaped with 40 mm wide.
    • The badminton post should be 1.55 meters in height from the surface of the court and shall remain vertical when the net is strained as provided in Law.
    • The net is dark in color varying from 15 mm to 20 mm in thickness, it is further 760 mm in depth and 6.1 meters wide.
    • There should not be any gap at the end of the nets and the posts.

 

  1. Shuttle/cork
    • The shuttle shall be made of natural or synthetic materials.
    • Each shuttle should contain 16 feathers
    • Tip of the feather shall have a uniform length between 62 mm to 70 mm when measured from the tip to the base of the shuttle.
    • The base of the shuttle should be between 25 mm to 28 mm in diameter and rounded on the bottme.
    • Last and not the least the shuttle weight from 4.74 to 5.50 grams.

 

  1. RACKET
    • Each racket frame should not exceed 680 mm in overall length and 230 mm in overall width.

 

  1. TOSS
    • Before start of any game a toss is done. The winner of the toss has the choice to decide any one of the below
      • Serve or receive first
      • To choose the side of the court he wants to be first.

 

  1. MATCH POINTS: A point is considered when a player successfully hit the shuttle over the newt into the opponents court and the opponent is unable to return the shuttle back to the player, or the opponent hits the shuttle in some another direction other than the court. The side winning a game serves first in the next game and Only the serving side can add a point to its score.

 

  • Every match consists of three (3) sets and the winner is decided on the best of 3 games.
  • Whichever sides scores the first 21 point is the winner of the set, unless certain conditions are applicable as below points 5.3.
  • If the score becomes 20 all, the side scoring the first tow consecutive gain points is the winner.
  • If the score becomes 29 all, the side scoring the 30th point is the winner.
  • The side winning the game shall serve the next game.

 

  1. CHANGE OF ENDS
    • At the end of every set, the players will change there ends.

 

  1. SERVICE
    • There should not be any delay of service if both the players are ready in the court. The server should not serve if the receiver is not ready.
    • Once the server has moved the racket for service he should complete the service without delay.
    • During service the server and receiver should stand diagonally opposite to one another.

 

  1. SINGLES RULES
    • Servings and receiving
      • Each player should serve from his/her playing court based on the even odd number of the points got.
      • Each will send serve and receive from the left service court if the point is even and vice versa.

 

  1. DOUBLES RULES
    • Each player should serve from his/her playing court based on the even odd number of the points got.
    • A player of the receiving side who served last shall stay in the same service court from where he last served. The reverse pattern shall apply to the receiver's partner.
    • Bases on the last serve the players should remain in the same service court from where he/she last served.

 

  1. Winning every point and keep serving: whichever side wins will keep on serving the opponent side. The rules for sequence are based alternatively.
    • The servicing is never with one person all the time it is rather consecutive ie from the first server on the right court and so on.
    • No player shall serve of receive out of turn, or he/she receive two consecutive services in the same game.

 

  1. Faults:-
    • Error is considered when a player has received or served without any turn.
    • Served and received from wrong court.
    • If the service is not correct.
    • If the server has served and the shuttle touches the net before crossing over.
    • Hit by server and partner alternatively.

About The Author

Olivia Murakami is an Indian fact-checker and news writer, writing news for Ayupp since 2014.

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